Ever noticed how so many games near the start of this generation were so bloom heavy? It was as if the developers thought that by making their games look like a airbrushed perfume ads, it would create a sense of realism and importance. Take for instance Zelda Twilight Princess, Oblivion, or even Lair ( bad game blah blah blah.) These games just took the idea of bloom and just went overboard. Every thing was just showered in glowing light. Close up of Zelda near the start were just painful because of the blinding use of the effect.
But why would so many developers feel the need to use this technique so heavily? So I wanted to see how real life pictures changed when adding in small amounts of bloom. Trying to divulge what they had in mind.
More after the Jump~